This is the result of texturing the base mesh you can see at the left. The purpose is to have ready a mesh wich can be deformed any way to generate a new female character.Using some Topology with minimun problems, taking care of anatomy deformations based on muscles or body-fat.
Hope you like it!
(no scans were used with this model)
I got some feedback about having more organic modelling on my portfolio, I decided to upgrade my base mesh for female characters and I made the retopology based on anatomy, I am glad with the experience I had all these years with faces and scanning, it took me a short time to make a good face.
This is just zbrush preview, Render is coming...
Here is the full view of the mouth, quadrants, single pieces and position at the mouth.Rendered in Maya and photoshop.The pieces were scanned, retopped and resculpted in some cases. The position was given with the skull scan.